Yu-Gi-Oh! Geargia Rampage Structure Deck Analysis
October 13, 2014

1) Introduction
2) Summary
3) Notables
4) Conclusion


Geargias were an archetype first released in the ZeXal era (2011-2014). These mini machines manuevered their way into competitive events and remained a solid deck until the end of their era.

Geargias are all EARTH Machine-Type monsters that gain benefits being used in conjunction with other Machine support such as Cyber Dragons, Karakuris, Limiter Removal and Superheavy Samurai. Thematically, the Geargia are all cute li’l gears who operate machinery to become stronger.

Geargia work best as a control deck – a deck that focuses around resource management and eliminating opponent’s cards through effects. Until recently, this strategy allowed them to dominate several formats, and with their new cards…


EARTH/Machine/Level 4/1100/1900
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 “Geargia” monster from your Deck to your hand, except “Geargiarmor”.

The best card in the deck is Geargiarmor. In case I didn’t stress it enough, the best card in the deck is Geargiarmor.

Yu-Gi-Oh! is a game of management and consistency. You don’t want to run out of cards beore your opponent, and you want your strategies to go off without a hitch. Geargiarmor accomplishes both of these, at worst searching out 1 other “Geargia”, at best, being reflipped and searching out multiple cards.

However, what Geargiarmor lacks is speed. There’s no denying his effect is slow, requiring a flip which is at least a two-turn investment.

EARTH/Machine/Level 4/500/500
When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except “Geargiauger”, also, you cannot Special Summon monsters, except Machine-Type monsters, nor declare an attack, for the rest of this turn.

This is where Geargiauger comes in. Your initial thoughts may be “this weakling?”, to which I respond “yes, this weakling”. You know what I was saying before about consistency? Many of the top decks in Yu-Gi-Oh! rely on having cards that search cards that search cards. And now Geargia is no exception.

While Geargiarmor is a slow advantage engine, Geargiauger allows fast-paced plays, searching out a Geargiaccelerator and going into a Rank 4 Xyz turn one. His low attack has benefits – he can also be Machine Duplicated. Couple this with potential combo engines using cards such as Ancient Gear Box, Geargiauger is just the kick Geargias needed to be revitalised.

GearGigantXGear Gigant X
EARTH/Machine/Rank 4/2300/1500
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower “Geargia” monster in your Graveyard; Special Summon that target.

Rank 4 Xyz in a Machine deck? Look no further than Gear Gigant X. Futhering Geargia’s theme as monsters that replenish themselves, Gear Gigant X not only allows a potential two-card search with its effect, but also nets a used-up Geargia from your Graveyard when its destroyed.

Gear Gigant X epitomises theme support. Its flexible enough to be brought out in less than ideal circumstances (it doesn’t require Geargias, only Machines), yet its effect benefits Geargias way more than any other deck. Themed Xyz monsters are a rarity in Yu-Gi-Oh!…

GeargiagearXGGeargiagear XG
EARTH/Machine/Rank 3/2500/1300
3 Level 3 monsters
During either player’s Battle Step, while an attack involving a Machine-Type monster you control is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These changes last until the end of the Damage Step. When this card leaves the field: You can target 1 other “Geargia” card in your Graveyard; add that target to your hand.

…so it’s only fair that Geargia get two. Rank 3? Well, the Geargiano monsters (which are also Geargia) are all Level 3. For a while, Geargiagear was the main reason to use the Geargianos, then it got limited to 1 which hurt the deck as a whole. But now with the release of Geargiagear XG, they have more tricks under their sleeves.

In any other deck, 3 Level 3 monsters would be a difficult thing to achieve. Geargiano MK-II Special Summons a Geargiano MK-III, another Structure Deck exclusive, which Special Summons another Level 3 Geargiano. Bringing out this powerhouse for potentially 1 card. But is it worthwhile?

Yes. Protection against effects is invaluable and negating effects, even temporarily, can be a tremendous boon. However, unlike Gear Gigant X that can even net you more cards than you started out with, Geargiagear XG will only ever get you one card back – and his effect is prone to “missing the timing”, so consider your options before using it.


Including the cards highlighted above, there’s also some other cards you’ll want to keep hold of! These are:

Geargiano MK-II
Geargiano MK-III
Green Gadget
Red Gadget
Yellow Gadget
Card Trooper
Swift Scarecrow
Ancient Gear Gadjiltron Dragon
Gear Gigant X
Geargiagear XG


The recent Yu-Gi-Oh! Structure Decks have done a good job at showing the different sides to the game. Cyber Dragons stall out until they get their key combo and OTK. Lightsworn are pure aggro, spamming big monsters left and right. Geargia play the long game, grinding out more cards for themselves while controlling your opponent’s options.

For beginners and advanced players alike, Geargia is a great deck that can stand up the pros. If you want a decent deck that doesn’t involve putting down much cash, or relies on knowing the game intimately, try Geargia! You won’t be disappointed.

Until next time, when Heroes are beckoned and masks are donned in the name of justice. See you!